Lufia: Curse of the Sinistrals | |
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Developer(s) | Neverland Square Enix |
Publisher(s) | |
Director(s) | Masahide Miyata |
Producer(s) | Hajime Kojima |
Writer(s) | Masahide Miyata |
Composer(s) | Yasunori Shiono Tomoko Morita Yukio Nakajima |
Series | Lufia |
Platform(s) | Nintendo DS |
Release date(s) | |
Genre(s) | Action RPG |
Mode(s) | Single-player |
Rating(s) |
Lufia: Curse of the Sinistrals, released as Estpolis: The Lands cursed by the Gods (エストポリス ) in Japan, is an action role-playing game (RPG) video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a re-imagining of the 1995 Super Nintendo Entertainment System game Lufia II: Rise of the Sinistrals, also developed by Neverland.
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Unlike the previous Lufia games, this is an action-rpg game similar to games like Secret of Mana, and Kingdom Hearts. Gameplay is no longer turn-based; players can roam around freely and attack monsters without waiting for the battle scene to occur. Only one character can be playable on-screen. The player can choose a map to go to without fully navigating the map like Lufia: The Ruins of Lore. Players can equip armor and weapons that can give players unique abilities in combat. The game takes advantage of the dual screen. In certain battles or puzzle-solving, certain actions may be disabled or the top-screen is used to navigate actions committed by bosses. Characters do not gain experience from defeating certain bosses. Players can press the feather button on the screen to go back to the stage selection menu. Players can also hit the rewind button to go back to the previous dungeon. These options may not be available if an essential event is going to be triggered in that area. Like in all Lufia games besides the Lufia & the Fortress of Doom, The Ancient Cave returns.
Each dungeon is filled with puzzles to solve in order to advance. The player can jump and eventually double jump, after progressing past a certain point in the game, push blocks, carry objects, step on switches, open treasure chests, or trigger other events. In battle, the character the player controls is the one who gains the most experience when an enemy is defeated. The MP system that existed in previous Lufia games is not present in this title. Instead, all special abilities use IP, which is rechargeable. The player can choose to perform various types of abilities, including spells and powerful attacks. When an enemy dies, the player can continue attacking the monster until it disappears to gain bonus gold, experience, and possibly items. Each character has a special ability that is required to solve puzzles. Each time a character levels up, that character's HP and IP is restored and any negative effects are removed.
As you progress through the game, you can gain access to the GRID system (known as the Mystic Stone Board in the US), which allows you to customize stat boosts to your characters as well as other unique abilities. You place blocks on the grid which is filled with squares. Each block can either be a 2-square, a 3-square that is either a vertical or horizontal line, or a 2x2 4-square. Each square can increase INT, MGC, GUT, and CTR. When placed on the grid, these blocks can be combined to increase the level of the block, up to a maximum of 4 levels. Each character has their own grid of squares, which is either a 6x6 in the four center characters or a 3x12 in the two side characters. Each square with a symbol such as a sword can increase specific stats in a block is placed by them. However, these squares can only be activated if each block all connects to the starting pointer that begins in between the character's block area. Once connected to the pointer, this starts a chain and any block adjacent to it activates. Blocks cannot overlap.
The game begins with a prologue of Gades, announcing that the Sinistrals will wage war against Humanity. The game then begins with Maxim, a young monster hunter blessed with impressive and mysterious powers. He first approaches the Soma Shrine where he encounters a giant mech-golem-like monster, who is revealed to be Gades, the Sinistral of Destruction.
Maxim embarks on a journey to destroy the troubles caused by the land. Within his journey, he meets up with his best friend Tia and also meets up with other warriors around the land to defeat the havoc caused by the Sinistrals.
In 2009, Square Enix announced that it was developing a new game in the Lufia series for the Nintendo DS. According to Famitsu, Estpolis: The Lands cursed by the Gods would be a remake of Lufia II. Square-Enix would be making some major changes to the original, the most prominent being that The Lands cursed by the Gods was to be an action RPG, while Rise of the Sinistrals was turn-based. The Lands cursed by the Gods would also feature 3D graphics and voice acting. The game has been be released for Nintendo DS on February 25, 2010 in Japan. The new Estpolis was developed by series creator Neverland Company, with much of the staff of Lufia II closely involved with the project. This Estpolis is an action-RPG "reboot" of Estpolis Denki II, which originally hit the Super NES in 1996. On May 26, 2010, Natsume made an announcement that it would be releasing the game in the United States in Fall 2010. It was released in North America on October 12 2010.
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameStats | 9.0/10[3] |
Review scores | |
Publication | Score |
Famitsu | 30/40[4] |
GamesRadar | 9/10[5] |
IGN | 8.5/10[6] |
RPGFan | 86/100[7] |
The game sold 14,000 copies the week of its release in Japan[8] and received praise from critics. However, it was met with criticism by Famitsu, who stated that while the 3D graphics made the environments seem attractive, the camera controls had problems. One editor wrote "The camera angles are hard to see in some places, making it hard to figure out what's accessible and what's too high to reach."
In the Western world, the game has received mostly positive reviews, with an overall aggregate score of 9.0 out of 10 at GameStats.[3] IGN gave the game a score 8.5 out of 10, praising its action-focused experience, character-swapping dynamic, well-written dialogue scenes, and puzzles which it compares favourably to The Legend of Zelda, concluding that Lufia is "a great DS adventure".[6] GamesRadar gave the game a score of 9 out of 10, praising its charming characters, environments, challenging puzzles, and fun minigames, concluding that it is "a charming, beautiful, and accessible title that dares to be different while paying homage to the original."[5]
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